Animation Mode ¶
The Animation Mode offers another way you to create movements.
In this mode, the robot behaves like a puppet that you can manipulate, letting you record his posture in a Timeline.
Starting an animation¶
To start an animation using Animation Mode:
Make sure Animation Editor is connected to a real robot.
How do I know?
The Connect button should be , not .
If not, see: Connecting to a real robot.
Click the Enable Animation Mode button.
The button changes: , meaning the Animation Mode is on.
Defining and storing postures¶
To define and store postures, repeat the following steps for each posture:
|Select a Frame.|
|Use Stiffness-control tactile commands to manipulate the limbs of the robot, one by one, in order to make the robot take the posture you want to store.|
Use the Edition menu to create keys:
Exiting Animation Mode¶
To exit the Animation Mode:
The button turns: , meaning the Animation Mode is off.
Note: if Animation Editor is disconnected from your robot, the Animation Mode is automatically stopped.
Stiffness-control tactile commands¶
You can use tactile commands to manage the stiffness:
|Head||Touch the middle head tactile sensor to toggle the stiffness.|
|Arms||Keep touching hand tactile sensors to maintain stiffness off.|
A visual feedback lets you know which limb is currently stiffened or not.