QiChat - Introduction ¶

NAOqi Interaction engines - Table of Content | Introduction | Syntax | Overview | Cheat Sheet

Topic ¶

A Topic is a script box (or file) containing Rule .

Its header contains at least the name and the language of the topic.

Example



topic: ~introduction ()
language: enu

u:(hello) hello human, pleased to meet you



To create your first Topic , see: Creating Dialog boxes .

Rule ¶

A Rule associates a Human input (what the human says) with a relevant Robot output (what the robot answers).

Delimiters , Special characters and Rule functions and properties allows you to create powerful rules, managing in one line lots of different cases.

There are three type of rules: User rule , User subrule and Proposal .

Human input ¶

Human input is Part of a User rule or a User subrule delimited by parentheses and containing the message to be recognized by the robot.

When the Human input matches, i.e. the message is recognized, the Rule is triggered.

When a Rule is triggered:

Robot output ¶

Part of a User rule , User subrule , or a Proposal containing what the robot says and/or does when the rule is triggered.

Warning

Dialog engine will always try to reduce number of call to TextToSpeech to avoid pause in response. Dialog engine will try to evaluate all your answer before send it to TextToSpeech

Concept ¶

A Concept is a list of words and/or phrases that refer to one idea.
For example, a list of countries, a list of names, synonyms of a word.

They can be used both in Human input or Robot output .

There are two types of Concepts:

Type Scope At run time ... May contain ...
Static global cannot be modified Choice: [ ] , Optional part: { } , concepts (static and dynamic ), functions ( ^rand , ^first ), Variable: \$ and Conditions: == > <> < .
Dynamic local to a Topic must be modified a list of words or phrases between a single Choice: [ ] .

Examples



concept:(want) ^rand {"i'd * like" "i want {"a lot"}"}




dynamic:want




python:
setConcept("want","enu", ["i'd like" "i want" "i want a lot"]



Syntax

Activated / deactivated ¶

Topics and rules must be activated to be taken in account by the Dialog engine .

It is possible to activate and deactivate a part of them in order to create conversational contexts and/or reduce the number of rules managed in the memory.

Topic activation ¶

In Choregraphe , a Topic is activated or deactivated when the Dialog topic box is loaded and unloaded.

By script, you can also use:

Rule activation ¶

All the Rules of a deactivated Topic are also deactivated.

All the Rules of an activated Topic are activated, except if the rule:

Focus ¶

Several Topics can be activated simultaneously, but only one Topic at a time has the Focus .

The Focus is given to the Topic containing the last triggered rule, except if it has the ^noStay property.

If similar rules are duplicated in several topics, then the topic with the focus has the priority, otherwise the choice is random.

In some cases, Dialog engine can decide by itself to give the Focus to a topic and say his first proposal. ^noPick function allows to prevent this automatic selection.

Related functions and properties

Recover section ¶

Rules placed after the recover section have a lower priority level.

recover: ¶

Syntax



recover:



Usage

Rules placed after the recover section have a lower priority level.

Example



topic: ~topic1()
language: frf

u:(alien) I am not an alien, I am a humanoid robot

recover:
u:(hello) hello human



Execution



> hello alien
I am not an alien, I am a humanoid robot



Priority among rules ¶

The rules are taken into consideration following this order:

Order All the rules located in the ...
1 - Focus Main section of the topic having the Focus .
2 - All topics Main section of all the other activated topics, ^fallback excepted - randomly ordered.
3 - Recover Recover sections of all activated Topics.
4 - Fallback Main section of the activated topics having the ^fallback property.

Reusing human input ¶

It is possible to store a part of the human input in order to reuse it in the robot answer.

For further details, see: Input storing: _ .

Variables and events ¶

ALDialog uses ALMemory to store and retrieve data.

Any stored data can be seen as a variable or as an event.

For further details, see: variable and event .

Skin ¶

A Skin is a meta rule, defining transformations to be applied on already defined Robot outputs .

A Skin can be placed in any Topic and is triggered when a Robot output matches.

For further details, see: Transformation rules .