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Pepper Animations (handshake, hugs, etc)

Hello,I would like to know if there are some already ready animations/projects which could be used to let pepper to do a handshake animation or a hugging move.Does anyone have some suggestions? Thanks!

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Last seen: 1 hour 35 min ago
Joined: October 3, 2016

In choregraphe there is a long list of animations. Just search for the animation folder in the box window.

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Last seen: 1 month 1 week ago
Joined: February 2, 2017

Well, there are no handshakes or hugging in the box libraries. Also, nothing similar in this animation list.https://docs.google.com/spreadsheets/d/1JnMpBvNzhRWl4GzEgUF7UicdmJik7s8T... Any suggestion? :)

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Last seen: 1 day 14 hours ago
Joined: March 5, 2017

It shouldn't take long to make your own in the timeline editor....

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Last seen: 1 hour 35 min ago
Joined: October 3, 2016

@danielsp you are right those exact animations are not available. They are difficult to implement because they encurage physical contact. For the hug: The robot won't move if a person gets too close. For the high-five: The robot cannot time its movement in accordance with the human. But as Collabots said, it would not take long time to create some static animations.

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Last seen: 1 day 14 hours ago
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You can try to ask customer support for access to "dabs" (or maybe daps) I believe it was called. Pepper hug, handshake and fistbump should be on the store but the access is blocked. 

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Last seen: 1 hour 35 min ago
Joined: October 3, 2016

Oh I want that too :-D 

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Last seen: 1 month 3 weeks ago
Joined: July 21, 2016

Hello! I apologise, there's no way to format nicely on here......Doesn't directly answer your question, but will help. Go to the monitor application that is installed with Choregraphe - choose Memory on the start page then New Configuration File. You'll get a huge list of events. Look under _Behavior__* you'll see lots of behaviours already installed in your robot.For example if you see _Behavior__animationsSitEmotionsNegativeFrustrated_19766270984_root_1in Choregraph you can run the behavior. Use a textedit and put the text "animations/Sit/Emotions/Negative/Frustrated_1", pipe it to a runbehavior box, link the start and ends then run it. Make sure your robot is in the right posture first. Obviously I'm running on a Nao as I picked a Sitting behaviour.- Paul